With a lot of lucky endgame gear farming, full basic damage gear you might hit 2000-3000% and be limited to one weapon. even then its still the smallest part of my dps. I was looking forward to a basic attack build too, i tried that and its decent on the first map.īut plunderbus alone with around the same skill points and one legendarium slot with do around 900%+, hit twice, with multiple projectiles, use any weapon you want, and hit half the screen from safe ranged distance. 1h sword still swings multiple time faster capped also. i just got a chest with 30% speed its lvl30 with no challenge bonus or lifebound. you could be capped with basic attack speed on armor btw. That cap is so low, makes basic dmg even worse imo. That being said I think a mace build with the same buffs would generally have a higher single target damage output because of the attack speed as the attack speed bonus is capped at 60% additional attack speed. The maelstrom buff + basic attack class synergy skill + relic basic attack passive skill gets you to 980% weapon damage in a large area per swing before applying the relic aura effect and additional affixes you might have on your equipment. Also all the buffs are based on the weapon's base attack damage so 100% damage increase to a mace would mage it hit for iirc 320% weapon damage while a 100% damage increase to a great-weapon would make it hit for 700% weapon damage instead. With Double Cross though you get that initial burst of speed that helps build frenzy to a good level right away. Generally the great-weapons are balanced in a way that they have a very high area damage but a slow attack speed and it takes a while for frenzy to take effect with them. Generally you can roll 100% basic attack damage and flat damage on a focus, that is true, but it is possible to roll those on a 2-hand weapon as well as they have 1 more affix slot and all 2-hand-weapons have an innate crit chance and higher base damage than 1-hand weapons. Plus, games like Sea of Thieves that utilize servers and instances have it so that encountering others is common.as opposed to “true” MMOs that have worlds so large that their player base is spread too thin if the population isn’t big enough.Sorry, I meant Flaming Destroyer(FD) and Cursed Captain(CC). So, in conclusion, do the numbers really matter if the MMO feeling is still there? Maybe to an extent, but some MMOs are so dead nowadays that you would be lucky to see 15 other players while out adventuring. That number isn’t exactly “massive,” but it’s still more than Destiny 2 - “an action MMO” that allows only up to 12 players out in the field. Still, a maximum of 16 players may be active in the same instance. There’s even full-loot PvP, meaning a player will lose all their treasure if the ship they were sailing is sunk.Ī single server in the game used to hold up to six crews, but that number dropped down to five last year. Players can steal loot from each other, attack each other's ships, and engage in high-stakes battles. Sea of Thieves even goes as far as encouraging players to form alliances, as well as giving the option to betray and backstab. In fact, the game is designed to be played with a crew of up to four players, and each player takes on a specific role on the ship - like steering, navigating, or manning the cannons. Sea of Thieves features a shared world, meaning that players will encounter other crews of players during their adventures. But the game does feel like an MMO at times, even though it’s not labeled as such. There’s no leveling up, or even crafting. Besides faction ranks and skins, characters do not get stronger over time. What’s interesting about Sea of Thieves is there’s flat out no progression. The game has both cooperative and competitive gameplay elements, and players can form alliances or battle against each other to claim loot. They can sail ships, engage in naval combat, search for treasure, and embark on quests. Everyone is a pirate - with a first-person perspective to boot. In case you weren’t aware, Sea of Thieves is set in an open-world environment where players can explore a vast sea, islands, and interact with others in real-time. So does Sea of Thieves, Rare’s action-adventure game, hold the candle? Or is it? By definition, it means a large number of players on the same server - hundreds, thousands - and a big open world that continues to evolve. The characterization of a massively multiplayer online game, or MMO, is self-explanatory.
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